We introduce Bionic Tracking, a method for solving cell tracking problems using eye tracking in virtual reality. By following cells with their eyes in a VR headset, users can efficiently track cells in 3D space, leveraging smooth pursuit eye movements and a graph-based algorithm to connect time points.
Aug 1, 2020
We introduce scenery, a flexible VR/AR visualization framework for the Java VM that can handle mesh and large volumetric data. scenery supports multiple views, timepoints, and color channels, and is designed to facilitate quick prototyping and full application development. It is free, open-source, cross-platform, and uses Vulkan or OpenGL rendering APIs.
Apr 24, 2020